|Real Name||Zero Omega|
|Creator/s||Dr. Light/Dr. Wily|
|Birth Date||September 1, 2210|
|Function||His Love Is Like A Truck|
|Primary Specialty||Kicking Ass|
|Secondary Specialty||Chewing Gum|
|Weapons||Beam Saber, Any Melee Weapon, Lead Pipe, His Bare Hands|
|Buster Colors||Red and Gold|
|Voice Actor||Lucas Gilbertson|
|Theme Song||[[theme::Megaman X: Command Mission OST, T02: Standby Zero, Theme of Zero]]|
"If an enemy appears in front of me, I will destroy it!"
Zero is trying to become more than a killing machine. His early life saw him traded between factions of the Robot Wars like a beach ball during a concert. Years of therapy and brain surgery has managed to leave Zero only slightly askew rather than completely bent, but his reputation as a berserker has survived most of his greatest enemies. A passionate, mercurial mech, Zero tends to get into trouble when left to his own devices. While he can usually fight his way out, Zero has come to learn that his rash actions often have terrible consequences for others. His efforts to turn his life around led him to throw in his lot with Greymalkin Arsenal. Kraft acts as a stabilizing influence on Zero, giving him deserving targets to fight and the structure he desperately needed. The ghosts of his past still follow him, but Zero is increasingly oriented toward the possibilities of the future.
Swordplay, Athletics (Battle and Chase), Cosmetology (Reploid), Has Swag Especially In A Thong, Appalling Judge Of Character, Deflecting Inappropriate Things, Fighting Impossible Enemies, Has A Retirement Plan Now But Will Never Retire, Looking Right At You Rock, Comfortable With Ambiguity, Has His Own Tab On Busterblog And Multiple Internet Memes, Has Forgotten More About The Robot Wars Than You'll Ever Know
Zero was constructed from plans stolen by Dr. Wily just prior to the Robot Wars of 2200. In the ten years between the theft and his first appearance in Hong Kong, Albert worked tirelessly to craft him into the perfect field commander for his forces, but despite the Doctor's efforts, Mega Man still managed to defeat him during his first outing. Making matters worse, Vile and his Mavericks chose the moments after Zero's defeat to descend upon Hong Kong, and wound up taking the newly awakened reploid as their prize.
Dr. Doppler's attempts at turning Zero to his cause had unexpected consequences, though: minor variations between his neural net and the more familiar designs of Doppler's reploids, or even Rock, Roll, and the Robot Masters led to the catastrophic failure of his personality programs and higher-order processing functions when the Maverick Virus was introduced to his system. Left with little more than his combat programming, he immediately lashed out at his captors; while they managed to subdue him before he could trash the base he was being held in, the damage was done. For the next five months, the Mavericks deployed him onto battlefields like a bomb, allowing him to indiscriminately destroy what or whomever happened to be in his way until it came time to recapture him for next time.
He made up for his rather unflattering first showing and then some by terrorizing Repliforce, Maverick Hunters, and Robot Masters alike during his rampages--right up until Mega Man finally brough him down in single combat again, and without any 11th hour ambushes to keep him from bringing the damaged reploid back to Dr. Light.
Between the disastrous Maverick infection and Wily's original programming, Zero's neural net was in a dire state; Thomas was determined to do right by his long lost son, though. By summer, the Doctor had managed to restore him to the point that he was able to join the Maverick Hunters in their invasion of the Robot Masters' Berlin base and continue deploying with them afterwards. In the months between being pulled out of the mindless red haze and joining the Hunters, he'd had time to reflect on himself and his fragmented memories of carnage; he knew all too well that violence was coded into the very structure of his being, so rather than deny himself, he resolved to atone for his sins by waging war on those who'd stolen and used him--and anyone /like/ them.
He made for an effective Hunter, but instilling him with reason, feelings, and a purpose wasn't quite enough to purge him of his destructive tendencies; he was utterly without mercy or remorse for the Hunters' increasingly diverse roster of threats. Lingering damage to his neural net meant that there were moments in the heat of battle when his uncompromising form of peacekeeping rolled over into outright savagery, and while he always managed to avoid putting teammates and civilians at risk(if only barely, at times), the loss of control was always devastating.
Not devastating enough to keep him out of the field for too long, though; there were stints of downtime for further repairs and even counseling, but there were too many space robots, zombies, ninjas, plagues, and WMD detonations threatening the world for Zero to keep himself away from the action. As a result, repairing all of the damage to his neural net was the work of many years, which unfortunately meant that there were rare stints during that time when stray bits of remaining Wily-code were exploited to force him into working for the Robot Masters; dealing with the feelings of guilt and helplessness from those trips to the other side meant even more therapy each time he was pulled free.
By Ragnarok, though, his mind was finally, fully restored, allowing him to join the Hunters in pushing back the array of disasters threatening the world. He remained the poster child for the Hunters' aggressive, no-nonsense style of intervention in the years that followed, and while his past still hung darkly over him, knowing that he'd no longer have to fear being used brought change to other aspects of his being. He began to open up more with his fellow Hunters, and to rethink his role as a global vigilante; while the violence that defined his life had taken a definite toll on him, he still couldn't imagine an existence where he simply /watched/ as others confronted the darkness that seemed to perpetually plague the world. When the Hunters disbanded in 2224 and left he and a number of other long-term members without a purpose, he saw an opportunity to try fighting on his own terms for the first time in his life.
Along with a number of former Hunters, and supported by a network of vendors and informants of varying degrees of repute, he formed the 0th Unit to fight on behalf of those who needed them, without the red tape and murky intentions of traditional military/law enforcement organizations. Without the resources of Light Labs, the Unit was a mercenary outfit--albeit one that was willing to work for very little, given a great enough need.
Ultimately, Zero proved to be a much better combat robot than business manager; after years of bouncing between paying contracts and altruistic favors, the Unit was in financial shambles, which eventually led to him taking what seemed to be a relatively innocuous job from the Nephilim organization just to keep the lights on.
Unfortunately, the mission was something of a disaster: when the smoke cleared, people were dead, and samples of the deadly Progenitor Virus ended up in the hands of not only Nephilim, but Ouroboros. The Unit didn't - /couldn't/ - survive much longer after that; its assets were eventually sold off to pay down its debts and its operatives went on their ways. The head of Greymalkin Arsenal - primary buyer of former Unit assets and one of several destinations for its former operatives - offered Zero the opportunity to continue fighting his kind of targets without the hassles of handling the books; he readily accepted. In time, Kraft even smoothed things over with the target of the Unit's last contract.
While a part of him misses the freedom of calling all of his own shots, Greymalkin still provides some much-needed structure to his life by providing him with all the deserving targets he could ask for with none of the complications of being beholden to government or UN interests. While he doesn't quite relish in tearing evil-doers apart the way he once did, he's still not shy about letting his saber loose from its sheath when the situation calls for it. Years of Rock's positive influence during his stint with the Hunters, along with therapy and his own meditations have taught him that violence isn't always the best answer, even if it remains the most familiar one.
- Zero's hair never seems to get burned, damaged, or have any split ends.
- Zero's strength is massive, one of the strongest Reploids on the planet. Second to possibly only Guts Man.
- Zero and Colonel have a friendly rivalry.
- Zero respects Dr. Cossack, putting his trust in him second to only Rock's.
- Zero does not fear corn, popped, kettle, or otherwise.
- THESE FACTS ARE NOW DIAMONDS!
- 2213-06-08: Saturn and the Rock & Roll Hall of Fame - Mike dies.
- 2214-02-13: The Siege of Repliforce Island - Rock leads the Hunters into a tragic battle with the disavowed Repliforce. The body count rises...
- 2217-03-08: The Destruction of Light Labs - Mike dies again.
- 2219-11-19: When The Strength Of Men Failed - Instead of repairing San Angeles, a dimensional device accidentally summons another one.
- 2220-10-05: The Hit - Teresa Magrevich is kidnapped. Lots of people object.
- 2220-10-14: Point of No Return - Blues faces his second and last Hunter Tribunal.
- 2220-12-06: Project Aesir - Working on a tip from Gospel, the Hunters explore Promise Island, a Project Aesir development facility.
- 2221-02-09: A Funeral For Father And Son - The funeral of Dr. Thomas Light and Rock Light.
- 2221-04-30: The Houseman Fanfic Method - People chat with the newly-spectral Dr. Light on Hunter radio... then it veers to very wrong places indeed.
- 2222-03-06: The Second Battle of Tianna Camp - The Mavericks, struggling desperately to maintain their power, try to repeat their previous success.
- 2223-09-07: Lost Carcosa - Patriarch forces Mike to relive an old trauma.
- 2223-09-25: Children of Mars - Ra Moon Strikes - After one day of battle, Ra Moon manifests to strike the killing blow on a weary world.
- 2224-10-22: Some Kind Of Dino Crisis Part 2 - After a fearsome battle with a T. rex, the group on Ibis Island closes in on the lab of the insane Dr. Edward Kirk.
- 2224-12-16: Nephilim vs Tricell - Tricell Infiltration
- 2225-01-18: Umbrella Infiltration -
- 2225-02-04: The Fall of Umbrella - Albert Wesker decides that Umbrella's usefulness to him is ended.
- 2225-05-19: ...Must Come To An End - One shall stand. One shall fall.
- 2226-09-04: The Revolution Will Not Be Supersized - Burn Rooster attacks an Arby's.
- 2227-07-02: I Can't Stop - Zero is accosted during a training session and ends up with a new client and a lot of confusion.
- 2227-07-06: Crescent Moon Rockman Episode 9: Freak Like Me - The Mavericks, the Robot Masters and even the FMians have taught Zack Temple one thing: the only way you can live like you wish is by having the power to destroy everything in your path.
- 2227-07-31: Construction of a Battlefield - Morrigan takes Zero to an art exhibit exploring war. Just when he's starting to get comfortable, she stabs him.
- 2227-08-13: An Embarrassment That Kills People - Morrigan takes Zero to scope out ZeroWorld. He has a lot of unhappy memories.
- 2227-08-21: I Do Not Hope - Morrigan takes Zero to meet Ryu, another warrior with (personal) demons.
- 2227-08-30: Crescent Moon Rockman: Season Finale - Everyone attempts to stop Clock Man from kidnapping CMRverse Sonia.
- 2227-09-28: Break the Ice - Morrigan invites both Zero and Roll to help her with a little task for totally non-duplicitous reasons.
- 2227-11-14: Force and Justice - The Robot Masters attack a Force Metal refinery in El Paso.
- 2228-05-11: A New Kind of Hunter - Cerisier has hatched a plan to deal with the Victor Clamp problem. She attempts to recruit Zero to her cause.
- 2228-07-25: The 69th Annual Wily Hour - The Robot Masters are at it again with the hard-hitting social commentary. Sonia Strumm has some of her own grievances to air.
- 2228-08-22: Black Masks - Terror of the Dragon's Shadow - Part One - Vigilantes go after Triads kidnapping a child in Beijing.
- 2228-08-22: Black Masks - Terror of the Dragon's Shadow - Part Two - Vigilantes fight Triads to rescue the son of the Beijing police commissioner!
- 2228-09-06: Terror of the Dragon's Shadow - Interview with Skullomaria - Luna Platz interviews a superheroine.
- 2228-09-11: Hard Technomerican Justice - <Radio: A - VS Main> Sewa transmits, "Good work kicking a webcomic author down the stairs and... and I guess showing Lady Liberty who's boss?"
- 2228-09-19: Future Turnabout: Justice for All - Part 1 - Versus and Star Force pursue Mentallo down to a GENOCIDE safehouse. He's cornered!
- 2228-09-21: Black Masks - Terror of the Dragon's Shadow - Interlude - Concerns are raised and plans are discussed by the Black Masks.
- 2228-10-09: Digger Legends: Dig Hard or Die Buried - Versus and the Bright Bats dive into the ruins to disable the violent reavers.
- 2228-10-24: Clot the Wound - Versus tricks several of the Dragon King's most important lieutenants into a meeting, and then raids them hard. Cybernetics are crazy, y'all.
- 2228-11-11: The House of Dreams - Versus moves to destroy Dragon King's slave ring. Dragon King owns an airship and isn't afraid to use it.
- 2228-12-30: Versus Festivus - Versus celebrates the end of the year with a strange twist on Secret Santa.
- 2230-10-14: The Orihime Incident - When legal extradition fails to get Dr. Orihime out of Atlantis and into jail, the US tries to do it themselves with a black ops squad.
- 2231-02-15: A Non-Sequitur Attack - Morrigan's alleged mansion in Scotland is set upon by a bunch of space hooligans for unclear reasons.